The Walk
Detajet e Kanalit
The Walk
A thriller in which you, the listener, are the hero. The Walk begins in Inverness station, Scotland. Through a case of mistaken identity, you, "the walker," are given a vital package that must be couriered to Edinburgh. But as you're about to board the train, terrorists blow it up and set off an ele...
Episode të Fundit
32 episode1.31 - Day of Reckoning
It’s the day of reckoning. Your plan to preserve the fate of humanity involves a lot of carnage, so when an alternate, less fatal option presents its...
1.30 - World Domination
On this long, treacherous journey, too many people have destroyed their devices for your exit plan to work. But as the scope of Soleil’s play for wor...
1.29 - Avatars
If there’s anything more terrifying than Soleil, it’s a whole army of her human avatars. Luckily, there’s a device access point a lot closer than you...
1.28 - Seeing Things
You’re all sick and seeing things. In search of a cure, you realize you’re not the first to be infected and you definitely won’t be the last. A woma...
1.27 - Robots
There are some people you meet who you just can’t shake, and you certainly shouldn’t trust, but they might have information you need and you’re runnin...
1.26 - A Lost Message
A lost message from a deceased comrade casts doubt over your whole operation. You know you’re meant to stop Soleil, but what if it means killing Char...
1.25 - Soleil's Scorn
Just when you think you know Soleil’s modus operandi, she shocks you with yet another deadly surprise. Is she after revenge? Hell hath no fury like...
1.24 - Reunion
A device carrying couple save you from a near-death scenario and reunite you with an old friend who almost lost her life, too. Debate continues aroun...
1.23 - The Sisters
You can’t choose your family, but you can choose your victims. The sisters are still at odds, but it’s becoming clear they’re both looking out for th...
1.22 - No Gun
A technical error forces you to confront your biggest enemy. Your survival may be mutually dependent, but how can you trust anything they say? There...
1.21 - Trapped
Everything you’ve been through thus far has led you right into the The Burn’s cold embrace. Maybe if you’d paid more attention to Emma and her conspi...
1.20 - It's Personal
The Burn’s plans are more sinister and far-reaching than you could have imagined, and the damage is getting personal and seriously affecting team mora...
1.19 - The Treatment
You’re on a mission to destroy The Burn’s lethal technology, but an old enemy and a distressed civilian both desperately need your help. Charlie insi...
1.18 - Commonality
You walk into a headquarters of a suspected terrorist group... and it turns out you have a lot more in common than you thought. Or at least you both...
1.17 - The Town
You find a town with power, food, and the most generous people you’ve ever met. Either you’ve entered the twilight zone, or it's all a very elaborate...
1.16 - Dogs
Charlie’s been holding out on you about yet another device carrier, but you’ve discovered him just in time to help bust Paul out of the slammer. None...
1.15 - Skydiving
Someone who knows something about Charlie and her sister is a few steps ahead of you. And your helicopter ride to Geneva turns out to be more of a sky...
1.14 - Blood
Charlie isn’t much help when you’re in uncharted territory, and she also can’t explain the mysterious pictures you find or the blood on the floor. Me...
1.13 - An Old Acquaintance
Desperate times call for desperate measures. Charlie pulls the trigger in a last resort effort to get you out of a tight spot, but now it feels like...
1.12 - The Enemy Within
You’re so close to Edinburgh, you can taste the grilled cheese! But Stanton is so close to figuring out exactly what happened on the day of the explo...
1.11 - An Uninvited Guest
You still don’t know who's selling you out. Building anxieties, past allegiances, and doubts about the mission give everyone a motive to betray and a...
1.10 - Face to Barrel
It was only a matter of time until you fell right into The Burn’s lap, and now you’re face to barrel with an old ally turned nemesis. Or could the tra...
1.09 - Jumping at Shadows
None of the “safe houses” Charlie keeps guiding you to seem to be that safe, and the paths in between them are even more perilous. Could this latest...
1.08 - The American
While running an errand, you and Emma pick up a clueless American traveler running from a local gang. It might’ve been the right thing to do, but now...
1.07 - Capture
The threat of those flyers catches up with you sooner than expected. Your capture reunites you with some old friends, but one of them is in critical...
1.06 - Alive or Dead
On your solo walk, Charlie tells you about her sister, whom she suspects is a high-ranking member of The Burn. After finding Lawrence and getting bac...
1.05 - Wolves
As if evading The Burn isn’t enough stress, now blood-thirsty wolves are after you. After so much running you need some rest, but just when you thoug...
1.04 - Refuge
Charlie is doing her best to guide you to safe refuge on your dangerous journey, but the limitations of satellite technology make it harder and harder...
1.03 - Beware of Good Fortune
Beware of good fortune - there are traitors at every turn eager to take you down. Stanton was able to save you this time, but you can never be too ca...
1.02 - The City Limits
The city limits are controlled by military officers and checkpoints. While you and your found cohort of survivors work together to create a distracti...
1.01 - Your Mission
You have one mission: transport a mysterious package on a train from Inverness to Edinburgh. But when The Burn intervenes and a bomb goes off at the...
Introducing The Walk
A new immersive fiction podcast from Panoply created by award-winning author Naomi Alderman. Releases 18 January.
Learn more...