Magic: The Gathering Drive to Work Podcast
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Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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1284 episode
#1284: Top 20 Most Influential Expansions, Part 2
This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

#1283: Top 20 Most Influential Expansions, Part 1
This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

#1282: MagicCon Atlanta 2025
I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.

#1281: Early One-Drop Creatures
This podcast is a look back at the early creatures that only cost one mana.

#1280: MagicCon Prep
In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).

#1279: Saviors of Kamigawa
This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Savi...

#1278: History of Blocks
In this podcast, I talk about the times we returned to settings that we'd already visited.

#1277: Betrayers of Kamigawa
This podcast is another in my quest to cover every Magic expansion.


#1275: Aesthetic Color Pie
In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.

#1274: The History of Tokens
This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, Septembe...

#1273: Marvel's Spider-Man Set Design with Corey Bowen
In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.

#1272: How Magic Grew
In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did...

#1271: Structuring Sets
In this podcast, I talk about a key component of design: set structure.

#1270: Prophecy
This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercad...

#1269: Igniting the Spark
A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.

#1268: Nemesis
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercad...

#1267: State of Design 2025
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomb...

#1266: Mercadian Masques
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

#1265: Group Design
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

#1264: San Diego Comic-Con 2025
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.

#1263: Flux
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

#1262: Magic Card Back
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

#1261: Edge of Eternities Set Design with Andrew Brown
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.

#1260: The Juice Isn't Worth the Squeeze
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."

#1259: Edge of Eternities Vision Design with Ethan Fleischer
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.

#1258: History of Colorless
In this podcast, I walk through the history of how we've used colorless in design.

#1257: Enchantment Color Pie
This podcast explores how each of the colors interacts with enchantments.
#1255: Creature Color Pie
This podcast explores how each of the colors interacts with creatures.
#1256: Right for This Set
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
#1254: Cameo Mechanics
In this podcast, I talk about the use of repeat mechanics on singular card designs.
#1253: Artifact Color Pie
This podcast explores how each of the colors interacts with artifacts.

#1252: Why We Name Mechanics
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

#1251: History of Typal Themes
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

#1250: Exodus
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

#1249: Stronghold
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

#1248: Futureproofing
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
#1247: FINAL FANTASY with Gavin Verhey
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

#1246: Why Mechanics Don't Make It
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.